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Hey there, I'm Berkay!
— a game designer and technical artist with a background in psychology

I design player-centered experiences where psychology meets interactive systems. With a BA in Psychology (Honors) and hands-on game development experience, I approach every project from both the player's mind and the engine's architecture.

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Recent work includes WORN, a psychology-driven horror game built solo in 48 hours at Global Game Jam 2026; The Hatman, a cinematic cutscene created from scratch in Unreal Engine 5; and The Catio, a 2D mobile platformer shipped through Google Game Academy.

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I work across Unreal Engine 5, Unity/C#, Clip Studio Paint, and the Adobe suite — from game mechanics and level design to character art and cinematic storytelling.

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Currently based in Vilnius, studying Multimedia Design at VILNIUS TECH.

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Open to opportunities in game design, technical art, and interactive media

— let's connect.

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  • Buy Me a Coffee
  • Behance
  • Youtube
  • Upwork
  • Linkedin
  • Instagram

© 2026 BY BERKAY KALENDER​

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